New Blood Angles codex info!

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Re: New Blood Angles codex info!

Postby puma713 » Mon Mar 08, 2010 3:05 pm

If anyone gets their hands on a codex, could they let me know if Mephiston is an IC or not?
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Re: New Blood Angles codex info!

Postby turbomagnus » Mon Mar 08, 2010 8:23 pm

Unless they've SERIOUSLY changed things from the last Codex, he should be... Librarian, HQ choice and all...
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Re: New Blood Angles codex info!

Postby puma713 » Tue Mar 09, 2010 12:27 am

turbomagnus wrote:Unless they've SERIOUSLY changed things from the last Codex, he should be... Librarian, HQ choice and all...



Yeah, and there are heavy rumors that he doesn't have the IC rule. He has monstrous creature stats - 5 wounds, 6 Str, 6 Toughness, 2+ save - things like that. So, right now the concensus is that he doesn't have it, so he cannot join units and he must take a transport solo.

After all, a hive tyrant is a psyker and an HQ choice and all. . .

From http://ottawagamer.blogspot.com/2010/03 ... guest.html

"Mephiston: Well, his stat line makes him out to be quite the monster. On par with the Swarm Lord actually. Has 3 Psychic powers, one makes him S10, the other lets him move like jump infantry and the last gives preferred enemy – he also has a force weapon, oh and he fleets. He also has a power that forces a Ld test at -4 on a character – if he fails, Meph gets to re-roll To Hit and To Wound rolls. Things to note: he does not have an invulnerable save, nor is he an independent character. That means he is on his own, unless your transport him...to be honest I can easily consider putting him in a Land Raider or a Storm Raven to go wreak havoc alone. He is one of the strongest CC characters in the game, but lacks a few of the tools necessary to get there in one piece. You probably get one turn to blow him away, because until he gets up close you can bet he'll be hiding behind terrain/vehicles – and with cover, he will be dodging the low ap high S shots half of the time.

That said, many of his abilities are psychic powers and as such good psyker defence will make him considerably easier to deal with. There is also the chance of PotW, which he has no protection whatsoever against. This guy is easily one of the stronger characters out there, but has shortcomings that can be exploited – plasma/melta to the face will still give him headaches. So do invulnerable saves; popular CC choices like Seer Councils and TH/SS Terminators will hurt him – in fact, Mephiston will very likely die to 5 of the latter, even if he gets the assault (and his preferred enemy power)! He is great at mushing vehicles, though. All in all he is quite nasty, but the lack of IC status and an invulnerable save makes him much more manageable that I thought at first. Oh yeah, he also doesn't have EW so things like boneswords, force weapons, wraithcannons and the like will have fun sending him into the warp or whatever."
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Re: New Blood Angles codex info!

Postby Lord Macragge » Sat Mar 13, 2010 11:23 am

Stormraven!
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Re: New Blood Angles codex info!

Postby Seriden » Wed Mar 17, 2010 6:05 am

Mephiston is NOT an IC. He also is NOT a monsterous creature. His type is listed as infantry
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Re: New Blood Angles codex info!

Postby puma713 » Mon Mar 22, 2010 1:53 am

Right, he's just got the stats of a monstrous creature.
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Re: New Blood Angles codex info!

Postby shaletron » Mon Mar 22, 2010 4:48 am

Blood Angles sounds like a Uwe Boll movie.
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