2k point SM army list.

A place to discuss gaming in general

2k point SM army list.

Postby Falcon » Sat Feb 06, 2010 3:56 pm

HQ

Captain with storm shield and power sword-120
Chaplain with jump pack-115


Troops

Full tactical squad with Flamer and ML-170
Full tactical squad with Flamer and ML-170
Full tatical sqaud with ML-170

Dedicated Transports
Razorback with twin-linked lascannon-75
Razorback with twin-linked lascannon-75
Drop Pod with Deathwind-55
Drop Pod-35


Elite
5-Man Terminator squad-200
Dreadnought-105

Fast Attack
10-Man Assault Sqaud Sergent with melta bombs and power weapon-210

Heavy Support
Predator with twin-linked lascannon with sponson mounted lascannons 165
Whrilwind-85
Landraider Crusader-250

2000


Ok what i plan to do is to start off putting termys in the LRC and putting a Tactical squad and the Dread in drop pods, putting the captain in a tactical squad then combat squading that squad and putting them in the two razorbacks, and deploying the last tactical squad in some cover in my deployment zone. And then deploying the whrilwind, Assualt squad with the chaplain, and the predator all in my deployment zone.

Thanks
Falcon
Scout
 
Posts: 93
Joined: Sat Mar 28, 2009 9:47 pm
Location: Rock Spring, Georgia, USA

Re: 2k point SM army list.

Postby Lord Macragge » Mon Feb 08, 2010 9:33 am

Looks good. But is nothing going in reserves? Remember what happened when you did that me? Yeah, your whole army sat around with nothing to shoot at, and half of your army died before I even had half on the board. Put. Somethings. in. the reserves.
Also...
Falcon wrote:Landraider Crusader

What have I told you about that???
And take that puny little Stormbolter off the LR and put a Mutli-melta on at no extra cost if you have a redeemer.

But mostly, that looks pretty good.
Why do are you reading everyone's signature? Why are you reading mine in the first place??? You're still reading it! Come on! I though you'd have stopped by now!
You're still reading it aren't you? I can't believe you!
User avatar
Lord Macragge
Battle-Brother
 
Posts: 246
Joined: Fri Mar 27, 2009 11:16 am
Location: If only I knew....

Re: 2k point SM army list.

Postby shaletron » Mon Feb 08, 2010 5:16 pm

Crusader is the better choice. BIgger transport capacity, free multimelta, and can move 6 inches and fire every weapon on it since the hurricane bolters are defensive weapons. all the redeemer is good for is getting within melta range faster to get blown apart.
The drummer from def lepperds only got one arm.
User avatar
shaletron
Combat Squad Leader
 
Posts: 372
Joined: Fri Mar 27, 2009 12:20 am

Re: 2k point SM army list.

Postby Lord Macragge » Mon Feb 08, 2010 6:12 pm

Noooooo. It's the Redeemer that get's the free multi-melta. And those Flamestorm cannons are much deadlier than a couple Boltguns! And the extra capacity is actually worthless unless you have 8 termies to put in. The way Falcon here is using it, he doesn't need 4 more to put in.

Use the stinkin' redeemer!
Why do are you reading everyone's signature? Why are you reading mine in the first place??? You're still reading it! Come on! I though you'd have stopped by now!
You're still reading it aren't you? I can't believe you!
User avatar
Lord Macragge
Battle-Brother
 
Posts: 246
Joined: Fri Mar 27, 2009 11:16 am
Location: If only I knew....

Re: 2k point SM army list.

Postby turbomagnus » Mon Feb 08, 2010 7:14 pm

I hate to ruin this fascinating debate... But you're actually both wrong. Crusader and Redeemer varients both pay ten points to take a Multi-Melta according to the SM Codex. (Pages 142-143)

And judging by the fact that Falcon plans to basically mount the majority of his force in vehicles, it boils down to which works best for his style of play - the Crusader has a longer range and higher rate of fire while the Redeemer's range is shorter but its Flamestorm Cannons give no cover saves, so either one works. (Personally, with the slant towards Lascannons, I'd go with the Crusader in case of facing Orks or 'Nids {Hordes} or Tau or Guard {Lower armor saves} since the Hurricane Bolters would cut swaths though whole squads - especially combined with the Assault Cannon).

Overall, it looks like a good army and plan to me, Falcon; Predator and Whirlwind for a long-range firebase, Tactical Squad to hold home objectives, charge with the Crusader and Razorback squads while the Drop Pods come in from behind the enemy, all while holding the Assault Squad for a counter-attack... Sounds like it could really tear up an opposing army if everything works out right...
"Why no, I have no idea what happened to ninety-five percent of the White Dwarf back issues from the Cleveland store. Why do you ask?"
User avatar
turbomagnus
Battle-Brother
 
Posts: 232
Joined: Thu May 14, 2009 7:39 pm
Location: Varnell, Ga

Re: 2k point SM army list.

Postby Lord Macragge » Tue Feb 09, 2010 8:25 am

turbomagnus wrote:I hate to ruin this fascinating debate... But you're actually both wrong. Crusader and Redeemer varients both pay ten points to take a Multi-Melta according to the SM Codex. (Pages 142-143)


Land raider redeemer-240 (10 points less=free mullti-melta)
Land Raider Crusader-250
So we're saying that you look at it as a free multi-melta.
Why do are you reading everyone's signature? Why are you reading mine in the first place??? You're still reading it! Come on! I though you'd have stopped by now!
You're still reading it aren't you? I can't believe you!
User avatar
Lord Macragge
Battle-Brother
 
Posts: 246
Joined: Fri Mar 27, 2009 11:16 am
Location: If only I knew....

Re: 2k point SM army list.

Postby turbomagnus » Tue Feb 09, 2010 11:18 am

While I concede the cheaper cost of the Redeemer itself, that doesn't make the Multi-Melta free - one could just as easily spend those points on a Storm Bolter, making it the 'free' weapon.

With all those Lascannons and no Vulkan He'stan for the re-roll, he doesn't really need a Multi-Melta - the Lascannons can take care of Characters and Vehicles with their Str9/AP2, in fact they're actually better against some enemies since the Eldar Avatar's 'Molten Body' is immune to Meltas/Flamers and (If I remember my games against them correctly) Meltas don't get their extra D6 for being half-range against a Necron Monolith because of the 'Living Metal' rule.
"Why no, I have no idea what happened to ninety-five percent of the White Dwarf back issues from the Cleveland store. Why do you ask?"
User avatar
turbomagnus
Battle-Brother
 
Posts: 232
Joined: Thu May 14, 2009 7:39 pm
Location: Varnell, Ga

Re: 2k point SM army list.

Postby Abhorsen » Tue Feb 09, 2010 6:38 pm

turbomagnus wrote:With all those Lascannons and no Vulkan He'stan for the re-roll, he doesn't really need a Multi-Melta - the Lascannons can take care of Characters and Vehicles with their Str9/AP2, in fact they're actually better against some enemies since the Eldar Avatar's 'Molten Body' is immune to Meltas/Flamers and (If I remember my games against them correctly) Meltas don't get their extra D6 for being half-range against a Necron Monolith because of the 'Living Metal' rule.


And they don't get extra D6 against Eldar wave serpents
\m/ >.< \m/

Image Image
User avatar
Abhorsen
Battle-Brother
 
Posts: 168
Joined: Fri Mar 27, 2009 11:18 am


Return to Gaming Forum

Who is online

Users browsing this forum: No registered users and 1 guest

cron